Screenshots
On this page you will find original screenshots from the different states of development of the project. Now, the screenshots are sorted by date. Click on the images to enlarge.
-01/11/2008-
These new shots show the new 3D terrain feature in one of the new screen resolutions: 1440x900.
-06/15/2007-
Here we show the map area features. You can define an area and set up which ground textures and objects shall be used. Furthermore you can select from a lot of presets like meadow, desert or different types of forests. The area is calculated randomly and you can select a seed value until it fits your needs.
-06/15/2007-
Here we go with the new way creation tool. You can set up the course of your way and choose a lot of parameters like way texture, width, bending, turbulence and so on.
-06/15/2007-
This is the new random area feature with a lot of options to select to generate a random map completely automated.
-01/22/2007-
These are some screenshots of the new game layout showing a bit of the new control modes.
-11/27/2006-
Here are some new screenshots of version 0.80alpha showing the new giant spiders.
-10/12/2006-
This is not a screenshot, but it's a rendered image of the four new spider monsters, which will come with the new update soon.
-10/11/2006-
These images show the new looks of the character figures. One image is in walking movement and one is while running. Below, you see the new anti-aliasing feature for trees and for the new, hairy spiders.
Anti-Aliasing was allways used, but now it is used also for the edges of objects (which requires partial transparency). So objects with lots of edges like hair or leaves are improved a lot now.

-06/26/2006-
These shots show the new save and load screens. 10 different games can be saved and for each a small screenshot is displayed.
-05/28/2006-
These shots show the new map feature. The small surrounding map at the top right corner of the screen now shows a rendered minimized view.
Furthermore a complete map can be shown by pressing 'M' or when clicking the little map. The map is revealed when the party explores new terain.
In addition, the walked way is traced.
-02/17/2006-
Those are some shots of game version 0.76 alpha. New features are the multi-colored smoother fonts, scrolls and some new spells. I tried
hard to take a good shot of the summon bee spell, but I couldn't. Perhaps a video of it will follow soon...
The new colors for fonts are used to display differences between fallen items (e.g. normal, magic, potion are different). Besides the items now
are sorted by value, so the most valuable items are on top.
-10/21/2005-
Here are some new screenshots of the game version 0.74 alpha. You see the new trade feature and a screenshot of some example random items.
-06/14/2005-
Here are somenew screenshots of the game version 0.70 alpha. You see the party in Camp Ferrol talking the camp commander.
The four shots beneath show the camp guards aiding the party in combat with some goblins which have been attracted.
The last two shots show the new orcs and lizzard men in action.
-04/22/2005-
Here are some screenshots from game generator version 0.70 with the new functionalities for non-player characters (NPCs).
NPCs have similar attributes to monsters, complex dialogs can be created and lots of features are already included, like attacking the party
and so on. In addition variables can be defined and used for various purposes. And walking routes can be defined for each NPC, for instance in a daily
cycle mode: appearing in the morning, walking to working place, working, going back in the evening and disappearing.
-03/19/2005-
This is the first video shot with sound! It shows a tactical combat against a large group of goblins. Size: 14.7MB / 1 min 57 sec.

You need divX 5.0.2 to play this video
-01/17/2005-
Here are some new screenshots from game version 0.64alpha.
The first shot shows the early town, which will be filled with more detail and non player characters soon.
Then, there is the new rock golem in action and you see the new main feature of version 0.64a which is ranged combat with bow and arrow.
Please take a look at the multi-shot arrows, which can be shot by elves and halflings in higher levels.
-09/03/2004-
Here are four new screenshots from game version 0.60alpha. You can see the new figures in action. Not only race, class and gender of each character can be seen in the figure, but also the current equipment (at least weapon and shield).
-07/12/2004-
Here are four new screenshots from game version 0.54alpha. They are showing the new styled characters fighting a gang of
goblins. You can see the new level up display feature and a goblin shaman casting a spell (in this still image quite difficult to see).
-01/24/2004-
Two new screenshots of the release 0.50. In the left image you see the game window with the new ground textures.
In the right image you see another screenshot of the generator, with a goblin camp in the centered view.
-12/15/2003-
Here are the first two screenshots of the quest generator. In the left shot the map editor is shown. To create the ground appearance,
"flags" are used. Each flag fills the surrounding area with one of the 16 basic textures. The texture between two or more flags
is calculated depending on the distance to each flag. Every possible border between two different textures is possible and varies from any
other. This way smooth transitions are produced.
In the right shot the object section is shown, in which all objects can be placed. Besides passive objects like trees, "active" ones
like chests, waypoints, entrances and so on may exist.
-04/22/2003-
Two new video shots and two new screenshots added. You can see a fireball running through three goblins and some magic missiles being cast.

0.7MB/10sec. You need divX 5.0.2 to play this videos

1.8MB/35sec. You need divX 5.0.2 to play this videos
-04/17/2003-
Finally another video shot. It shows the first magic spells in action. First, some Energy Shield spells are
casted before the battle begins. Then, in the battle, you can see the Heal Other spell being cast.
The file size is 2.3MB / 43sec.

You need divX 5.0.2 to play this video
-04/09/2003-
These two screenshots show the new font background effect. We applied it to the main menu text and the names of the items lying on the ground (which are shown when pressing CTRL).
-03/28/2003-
These two screenshots show the recent progress. First, the spell screen is now filled with life and shows the spells a character
knows. In the spell details text at the bottom the new blockset text routine can be seen.
On the right the new action selection function is shown. Every of the five action slots can be filled with whatever action the
character is able to do. These are: attack, guard, spells to cast and items to use.
-02/11/2003-
Here are some screenshots of the new party generator. All character names have been created by the random name generator.
Maybe some of the character pictures are well known to you :o)
By the way - in this test version you can not only play the figures known from the past versions but also the "human-like" figures of goblins and skeletons...
-01/05/2003-
On these screenshots some goblins loose items on dying. In the left image, a goblin drops a double axe, which can be seen lying on the ground in the middle and right image. In the right picture two more items are added.
-12/17/2002-
These screenshots show the different possible modes for the display method of character
values. The left shot shows the normal view with numbers, the middle one shows all values
relatively ('poor', 'low', 'average', 'high' ...) and the right one shows the values as
bars. These options have been included due to a post of george in the forum.
-12/02/2002-
Left screenshot shows the start screen image, right one shows the options menu. Current game
is paused and visible in the background. A darking effect improves contrast.
-11/27/2002-
Here are two more video shots. The first shows the initial combat with the four skeletons (1.3MB/13sec).
The second shows a combat against a white dragon (2.5MB/43sec).


You need divX 5.0.2 to play this video
-11/22/2002-
This screenshot shows the effect which appears when a character drinks a healing potion.
Altough the effect is animated, we just added a still image.
-11/15/2002-
This is a video shot of the current version. It shows the party fighting a group of goblins.
Blood effects are included first time here. Please see the discussion on the forum about
blood in the game. Size is 1.8MB / 24sec.

You need divX 5.0.2 to play this video
-10/11/2002-
Some new screenshots of the new 0.10alpha release. Party is fighting a goblin group, a pack of wolfs, some skeletons
and a white dragon (which they won't survive for long :o)


-08/20/2002-
These new screenshots show the effect of the improved grafics engine at night.
Every character and monster has its own light source, which has an individual radius
and color. The player's characters have big white lights, while the skeletons e.g. have
a smaller light blue one. Because the game is in true color (24 Bit), of course every
light color is possible.



-07/03/2002-
This are screenshots from the demo release 3 showing the new monsters: troll, stone golem and caveman. And, of course, the skeletons from before.


-06/12/2002-
These screenshots are showing the party in combat with some skeletons.
In the left shot, one skeleton is already dead, while one is in melee fight with a party member and one other is walking towards the party to attack it.
In the right screenhot, a skeleton has just taken the final hit and is falling together.
The complete combat animations can be seen in high quality as animated gifs in the POV-Ray animation section.

-03/14/2002-
On the left side you can see the game layout we finally decided for. Maybe there will be some fine tuning later on, but we included life and mana indicators, character pictures and action symbols, yet.
The right picture shows the inventory screen. As you can see, the selected item is displayed in bigger size and all its attributes are shown. There will be an attribute screen and a spell screen, too.

-02/02/2002-
This screenshots are showing the dwarf swinging his axe (and beeing selected by the blue cursor) and the new text font, which was rendered in POV-Ray, like every other object in this project.

-01/15/2002-
Here are some more screenshots, showing our little world, in which you may walk around in our first demo release. Take a look at the realistic trees and shadows. We are quite proud of it :-)

-12/30/2001-
These pictures are from the time when we thought about a round layout for the game.
In any case, the round layout has some advantages: one basic idea of this game project is to center
the screen view on the current character, always. In this case, the round window can be
interpreted as the characters visibility range. Of course, it has to be adapted to the correct
dimensions. But because of the limitations to the view we decided -later on- to take a mixture of these two layouts.
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