| 04/18/2008 | Update and actualization of nearly all pages on this site. Some of the stuff already was a bit out-of-date :o) |
| 01/12/2008 | Added a 3D-terrain feature which makes the map look more realistic and which enables the player to take advantage of the terrain. See the shots! |
| 01/05/2008 | Adjusted the game to meet two more screen resolutions: 1280x800 and 1440x900 which are both 16:9 ration. |
| 12/30/2007 | Recently we tried to transfer the game project to Windows Vista, but we failed. In Vista everything is incompatible, our DirectX version, our development environment and even the C-Code version we are using. So after that try we now are going back to XP and for the near future we will stay there. So the rpg-projcet is currently incompatible with Vista and will stay so for quite a while. |
| 10/22/2007 | After a longer period of missing spare time to proceed with the project we are continuing development. |
| 07/28/2007 | Game version 0.84alpha released! It includes a lot of new map generation features, new monsters and a new really huge map. |
| 07/06/2007 | We are still re-rendering the monsters and npc figures. It takes just a bit longer as we first thought, so please be patient. The new update will come soon. |
| 07/04/2007 | Added a figure parade for monsters and npcs for the generator for a quick overview over existing figures. |
| 06/15/2007 | Sorry for we did not update the news for so long! But we have not been lazy, we realized a huge lot of new game features. Just see below. |
| 06/15/2007 | Currently we are working on setting up a new really huge start map. Furthermore the goblins have some new looks and some more skeletons are just rendering. We will update to the next game version in just a few days! |
| 06/15/2007 | Increased generator resolution to 1280x1024, just like the game already is. |
| 06/15/2007 | Generator now calculates most parts of a project even when minimized. |
| 06/15/2007 | Added a new way feature to setup ways through your maps quickly. You can define way width, texture, bending and everything. See shots. |
| 06/15/2007 | Added a completely new area feature to setup maps quickly by defining areas with certain ground textures, objects a.s.o. See shots. |
| 06/15/2007 | Added object classes selection list for the objects to be placed in generator. |
| 01/22/2007 | Game version 0.82alpha released! Take a look at some shots of the new game style. |
| 01/21/2007 | Wrote and included a first version of a game manual in pdf-format. So far it contains
a quickstart and a game basics section. |
| 01/20/2007 | Increased framerate in quest generator by factor 2-3 using some little, nasty tricks. |
| 01/12/2007 | Corrected bug in playtime format. |
| 01/03/2007 | Made view limitation (fog of war) relative to active character. So now it's possible
to take a little walk alone. |
| 12/29/2006 | Added marks for active player and active target. |
| 12/28/2006 | Enabled random backgound images in jp2000 format. Only problem is: we only have
one nice background image until now :o) |
| 12/22/2006 | Improved walking algorithm by an additional quick walk mode. |
| 12/18/2006 | Changed the playmode. Concept is now that you allways control exactly one character,
the other PCs act autonomously or are directed by different combat modes (follow leader, stay, attack freely, attack target of leader). |
| 12/12/2006 | Created completely new game layout. Please see screenshots. |
| 12/05/2006 | Added increased screen resolution 1280x1024! |
| 11/27/2006 | New version 0.80alpha released! See some shots. |
| 11/20/2006 | Increased the map by a new spider area. |
| 11/12/2006 | Added lots of new trees and bushes all using 9x anti aliasing. |
| 11/01/2006 | Re-rendered skeleton figure with 9x anti aliasing. |
| 10/25/2006 | Corrected some minor bugs including walkspeeds of creatures. |
| 10/12/2006 | Improved grafical algorithms for better anti-aliasing for objects with lots of fine details like hair or leaves. See some shots |
| 09/10/2006 | Added new monsters: spiders! Take a look at the shots |
| 08/12/2006 | Re-rendered the character figures with new looks and improved
movements like running and correct walking (formerly passwalk was done). |
| 06/26/2006 | New version 0.78alpha released! Main new features: new spells and monsters, overview map, up to 10 savegames, new damage effects. Also see the shots. |
| 06/25/2006 | Added two new monsters: Goblin Magician (uses Lightning Strike and Chain Lightning) and Goblin Druid (uses Mantle of Wasps and Summon Wasps). |
| 06/21/2006 | Improved random walking of monsters. Monster crowds now look more realistic. |
| 06/20/2006 | Improved algorithms to keep target distance. |
| 06/18/2006 | Added smooth light source fading for dying creatures. |
| 06/12/2006 | Added two new spells: Lightning Strike and Chain Lightning. |
| 06/08/2006 | Created and added magic, cold and poison effects (sound and visual). General correction and expansion of the damage system. |
| 05/30/2006 | Added a slight life regeneration for monsters (but not as high as for PCs). |
| 05/23/2006 | Reduced Bowmen strength by reducing attack value, general damage reduction to 80%, reducing damage on multishots and reducing shoot precision. |
| 05/17/2006 | Enabled multiple savegames with 10 slots. Please take a look at the screenshots. |
| 05/12/2006 | Added a new quick start feature which composes a starting party. Then the quest story header is shown and the game starts. This replaces the formerly prepared first save game which came with previous game versions. |
| 04/23/2006 | Added new map features. Take a look at the shots! |
| 03/12/2006 | Included jpeg2000 support for the game. Now all kinds of bitmaps can be included and stored smartly compressed. |
| 02/17/2006 | New version 0.76alpha released! Main new features: new spells and magic scrolls. Also see the new shots |
| 02/08/2006 | Added a smaller font. |
| 02/05/2006 | Decreased default font (a bit) and made it much smoother. |
| 01/28/2006 | Adjusted item screen to scroll usage. There are now two stocks for scrolls which are visible on main screen, too. If a scroll is used, it vanishes and the next scrolls in the slot advance. |
| 01/27/2006 | Added magic scrolls. |
| 01/20/2006 | All random items now look different by using color filters. |
| 01/13/2006 | Quest generator now starts 4 times faster (15s instead of 60s on my machine). |
| 01/10/2006 | Changed game layout and prepared magic scrolls. |
| 01/06/2006 | New Spell: Summon Hornets. |
| 01/05/2006 | New Spell: Summon Wasps. |
| 12/29/2005 | New spell: Summon Bees. Creates a number of bees surrounding the enemy and finally stinging him. |
| 12/29/2005 | Increased game loading speed. |
| 12/28/2005 | Created a spell: blur |
| 12/24/2005 | Merry Christmas to all project members and players! |
| 12/14/2005 | Reactivated following spells and added auto-usage (PCs now can decide on their own when to use them): energy shield, blue ring of strength, fireball |
| 11/22/2005 | Updated POV-Ray animation section with a new video. |
| 11/21/2005 | Added 8 new background music titles. Thanks to Jonathan Mark! |
| 11/12/2005 | Mana regeneration rate increased. |
| 11/08/2005 | Created new font colors - now there are 15. |
| 11/02/2005 | Resistances are now displayed in spell screen. |
| 10/28/2005 | Expanded damage system to physical + fire + cold + poison + magic damage. |
| 10/21/2005 | New version 0.74alpha released! Main new features: random item system with currently over 100.000 items and trade with merchants! |
| 10/20/2005 | A really hard peace of work, but now it's done! You can now set random item parameters for monsters,
create merchants in the generator and define a lot of trade parameters. The trade concept is quite detailed. The merchant has a certain amount of money, so he can't buy items above this value. But while trading he of course earns money during a game. The offer is not allways the some, but changes as the merchant trades with you or others. So it's allways interesting to return to a merchant to take a look what new he has to offer. |
| 09/10/2005 | Random item system finished. Random items can have a lot of non-magical and magical attributes. For example there might be a Rotten Short Sword as well as a Deadly Sharp Flamberge of Shelter. |
| 07/29/2005 | New version 0.72alpha released! |
| 07/25/2005 | Added all new features to the main quest and increased the storyline. |
| 07/22/2005 | Included new complete sound sets for goblins, orcs, trolls and 2 npc voices: thanks to Shimmer! |
| 07/20/2005 | Added a list of placed monsters to the generator. |
| 07/16/2005 | Added conditions "If Party Level", "If Item", "If Monster" to dialogs. |
| 07/15/2005 | Added give or take item or gold features in dialogs. |
| 07/12/2005 | Added a list of the usage of variables in dialogs and a "Delete Variable" button. |
| 07/12/2005 | Added buttons in generator: "Replace Item", "Delete NPC", "Delete Dialog Node" and "Delete Monster". |
| 07/10/2005 | Fixed some grafical bugs in the portrait pictures. |
| 07/08/2005 | Added a preview feature in object, container and monster placement in the quest generator. |
| 07/08/2005 | Updated the credits page. |
| 06/20/2005 | Added a party level which is the average of the characters level. This is for use in NPC dialogs later. |
| 06/18/2005 | Corrected optical displacement between ground and objects. |
| 06/14/2005 | New version 0.70alpha released. Most important new features: improved quest
capabilities with non-player characters, player character voices and some new monsters. Please also take a look at the new screenshots |
| 06/13/2005 | Finished expanded sample quest with quite a few non-player characters. |
| 06/13/2005 | Added new monster: lizzard man. |
| 06/10/2005 | Added three new monsters: orcs. |
| 05/20/2005 | Finished first NPC features version. |
| 05/05/2005 | Added sound samples made by the Aural Sect for all players characters. Now the PCs have their own individual voice depending on their race and gender! |
| 04/22/2005 | Added some new screenshots of the new generator features. |
| 04/20/2005 | Finished first version of NPC generator: attributes, dialogs, interactions, walking paths and routes can be set up. |
| 04/10/2005 | Added a clock to the game. It's displayed in the place of the big portrait image when either no or all party members are selected. |
| 03/27/2005 | Increased quest capabilities: added quest name, short description, introduction text and quest variables (for storyline realization). |
| 03/19/2005 | Added a new video shot of the current game version. This is the first video shot with sound! |
| 03/12/2005 | Working on basic dialog system and npcs (non-player characters). |
| 02/26/2005 | Enhanced text fields in generator: insert function and mouse clicks. |
| 02/02/2005 | New version 0.66alpha released. News are some bug fixes and improvements in item handling. |
| 01/28/2005 | Corrected light calculation for arrows. |
| 01/27/2005 | New feature: sorting buttons for item list. Sort key are: name, item class, value. |
| 01/27/2005 | New feature: potions can now be unequipped and exchanged between chars. |
| 01/26/2005 | Bug fix: game over message after restart. |
| 01/25/2005 | Bug fix: corrupted human male warrior portrait. |
| 01/17/2005 | New version 0.64alpha released. Most important new features: ranged combat system with bows and arrows and the corresponding AI improvements. Please see the new screenshots. |
| 01/15/2005 | Fixed some minor bugs (e.g. deleting bug in generator). |
| 01/13/2005 | Random monster and player character walking. When there is nothing to do, both monsters and characters take a little walk from time to time. |
| 01/12/2005 | New level up limits, maximum possible level increased to 10 for the moment. |
| 01/10/2005 | Improved game AI for ranged combat. Ranged fighters now are searching for better positions, check line of fire and so on. |
| 01/07/2005 | New monster added: Rock Golem. |
| 01/02/2005 | Added new feature to combat: ranged combat with bow and arrow. This enables much more tactical fighting for both monster enemies and player. By the way - arrow flight calculation is done using the exact real physical laws. |
| 12/29/2004 | Added houses, temples and towers for a city which will be filled with non player characters soon. |
| 12/23/2004 | Added sliders to adjust character behaviour parameters. |
| 12/20/2004 | Introduced a carrying limit depending on the weight of the stuff carried around and the strength of the party. |
| 12/05/2004 | Options (sound/music volumes a.s.o.) are saved together with the game now. |
| 11/25/2004 | Whether an item can be equipped now depends on the current (perhaps magically improved) attributes. If an equipped item can't be used no more because of reducing attributes, it's unequipped into the stack. |
| 10/20/2004 | New version 0.62alpha released. |
| 10/15/2004 | Added some items (clubs, staffs, hammers) and sounds. |
| 10/10/2004 | Changed the concept behind the centering of the main view. Previously the view was centered on the active character, now the view can be moved with the mouse, but is limited to a certain area around the party. |
| 10/03/2004 | Extended game and generator by random items (lost by monsters e.g.), gold and containers (chests, urns...). In addition, dropping items now make sounds, especially gold makes a typical noise when falling, depending on the amount of gold dropped. |
| 09/21/2004 | Corrected a grafical bug appearing with some 24 bit onboard grafic cards. |
| 09/03/2004 | New version 0.60alpha released. Most important new features: new figure system. Please see the new screenshots. |
| 08/30/2004 | Map limiting included (you can't walk out of the map no more). |
| 08/30/2004 | Added some new background music files. |
| 08/27/2004 | Now experience is gained from casted spells. |
| 08/20/2004 | Made some little improvements in quest generator. |
| 08/15/2004 | Adjusted main screen window to new portraits (they are bigger than the old ones). |
| 08/10/2004 | Included portrait pictures of all new figures. |
| 07/25/2004 | Adjusted party generator to the new figure system. |
| 07/20/2004 | New figure system: every race-gender-class combination of every character results in a different appearance. You can even see the weapon and the shield on the figure. All this results in a huge amount of figure files, which are downloaded compressed and automatically are decompressed on game start. |
| 07/08/2004 | New version 0.54alpha released. Most important new features: automatic spells, new movements,
monk class, reworked monster AI. |
| 07/05/2004 | Fixed some bugs which crashed the game at monster hits. |
| 06/28/2004 | Programmed special skills of monks: They can't use weapons or shields,
but they receive a bonus on bare hands damage and critical hits per level. |
| 06/26/2004 | Added critical hits (double damage). |
| 06/24/2004 | Fixed and expanded level up for characters. |
| 06/20/2004 | Monsters and player's characters now can use spells automatically. |
| 06/15/2004 | Enabled magic spells for monsters. |
| 06/12/2004 | Added experience calculation to quest generator. The experience a monster
gives now depends on strength and abilities, like spells e.g. |
| 06/10/2004 | Added some example figures of a new style, which will enable to see the
equipped weapon and shield some day. |
| 06/08/2004 | Added new movements for the characters figures: drinking potion, running,
sleeping and spell casting (in 3 variations). |
| 05/25/2004 | Rewriting all creatures AI to make actions like spell casting possible for monsters. |
| 05/13/2004 | (Hopefully) removed a bug which crashed the game sometimes on start. |
| 05/05/2004 | Fixed one major bug (item screen displacement) and a minor bug (too many and wrong items were dropped). Increased overview map size. Download files replaced by the corrected ones. |
| 04/30/2004 | New version 0.52alpha released. Main advantage: screen resolution of 1024x768. |
| 04/19/2004 | Adjusted party generator (start new game) to game changes and enhancements. |
| 04/12/2004 | Monster light sources now vanish on monsters' death. |
| 04/10/2004 | Fixed Game Over bug. |
| 04/02/2004 | Improved sound engine performance and stability. |
| 03/27/2004 | Added the items of George Akritides in the POV-ray item section. |
| 03/27/2004 | Corrected grafical bugs on item pictures (white colors disappearing). |
| 03/18/2004 | Increased screen resolution to 1024x768. |
| 03/07/2004 | New compression algorithms for the hundreds of figure files to come. |
| 03/05/2004 | Startet new figure system. Soon we will have character figures for each
race/gender/class combination and different weapon styles for each weapon class. |
| 02/20/2004 | Because we received tons of spam - thanks at this point to all spammers - we deleted all e-mail addresses from our pages and set up a new contact form which can no be used to reach us. |
| 01/24/2004 | New version 0.50alpha released! Includes the quest generator and the new ground textures in game! |
| 01/24/2004 | Some new screenshots added. |
| 01/20/2004 | Quests now can be generated, exportet in a .map file and can be imported in the
main game application. Working on the adaptions on the save and load routines. |
| 01/10/2004 | Finished quest export routine. |
| 12/30/2003 | Placing monsters possible. |
| 12/27/2003 | Finished monster section in quest generator. |
| 12/20/2003 | Finished item creation section of the quest generator. |
| 12/15/2003 | See the first two screenshots of the quest generator. |
| 12/05/2003 | Further improvements on the quest generator. For example, clicks in the little map now produce the same results as clicks in the main map. Right clicks in the small map move the field of vision of the main map. |
| 11/28/2003 | Realized the possibility to place objects in the quest generator. |
| 11/17/2003 | Simplified the way to edit the ground appearance. Now it is done by placing flags which represent a ground texture and have different ranges of influence. This way by placing only a few flags complex ground structures can be produced. |
| 11/05/2003 | Implemented the new smooth ground textures. Screenshots to come soon. |
| 10/29/2003 | Startet programming the quest generator. Realized basic control elements, because those of windows can't be used in the rpg engine. |
| 10/17/2003 | Corrected some bugs on webpage (wrong/dead links etc.) |
| 09/17/2003 | Working on new automatically generated ground textures which allow to create
ways or smooth transitions in the terrain easily. |
| 08/26/2003 | New version 0.40alpha released! Including lots of sound effects
and background music! |
| 08/25/2003 | Changed combat philosophy: characters don't die no more, but they are
knocked unconscious when life points reach zero. After a while they awake and immediately drink a healing potion - if they
have one. The only problem is when all player's characters are knocked out. Then game is over...
|
| 08/22/2003 | Background music implemented. In normal game quite soft music is played which switches
to harder sounds when a combat begins. |
| 08/09/2003 | Improved frame rate by 10% by modifiying the way the ground is displayed. |
| 08/03/2003 | Fixed a bug which prevented the player's characters from pulling their swords when
the combat begins. |
| 08/03/2003 | Added a temporary utility to play the sound effects in the options menu (mainly for developing) |
| 07/25/2003 | Added a Credits page. |
| 07/11/2003 | Helm, shield, armor and weapon of any creature now consist of a defined material (wood, steel, leather...), so when creature A attacks and hits creature B there are lots of possible combinations all resulting in a different collision sound. |
| 07/11/2003 | Implemented sound compression algorithms to keep download sizes small. |
| 06/30/2003 | Realized optional reduction of light calculation quality: Increases fame rate up to 60% with nearly no visible constraints. |
| 06/27/2003 | Background Music implemented. |
| 06/19/2003 | First sound effects implemented (background sounds like bird chirps and so). |
| 06/03/2003 | Added some new female portrait pictures. |
| 05/19/2003 | Added some copyright issues to the game and the webside. |
| 05/12/2003 | Player now can influence the time lapse of the game. This means, the game can be displayed in slow or fast motion, if need be. |
| 05/03/2003 | Size of the visual effect of the spell Fireball now depends on caster's skill. |
| 04/22/2003 | New version 0.30alpha released! This time we took a great version step, because now the first spells finally are included! |
| 04/22/2003 | Added two new video shots and two screenshots in the screenshot section. |
| 04/21/2003 | Created spell Blue Ring of Strength and realized light effects for all previous spells. |
| 04/19/2003 | Added first attacking spells: Magic Missile and Fireball. |
| 04/17/2003 | Created Energy Shield spell which increases characters armor class and added
a new video shot showing the spells in the screenshot section. |
| 04/11/2003 | Created first two spells including their effects: heal and heal other |
| 04/09/2003 | Included a background effect for the fonts. It's applied first on the main menu text and the dropped item names. See some screenshots. |
| 03/28/2003 | Realised a possibility to choose the actions on the five action slots of each character. Take a look at the screenshot. |
| 03/27/2003 | Spell screen is now fully functional. A new screenshot shows some of the new spell symbols and the result of a new blockset text routine. The spells shown here are just examples - not the final versions yet. |
| 03/21/2003 | Extended the sound page and included some sample sound effects made by Elliott. |
| 03/21/2003 | Added BACK-button in party generator. |
| 03/21/2003 | Some bug fixes. |
| 03/08/2003 | Implemented functionality of the spell screen. |
| 02/16/2003 | Improved background grafics for character screen, item screen and spell screen. |
| 02/11/2003 | Game version 0.22alpha released! |
| 02/11/2003 | Added two screenshots of the party generator. |
| 01/27/2003 | Added a random name generator (for the characters names) in the party generator. |
| 01/24/2003 | Startet including a party generator which is used to let the player create his characters
when starting a new game. |
| 01/23/2003 | Just loaded up a zipped version of the Update to version 0.20alpha. |
| 01/10/2003 | Update to version 0.20alpha uploaded. To install, you must have 0.10alpha installed! |
| 01/09/2003 | Game version 0.20alpha released! |
| 01/08/2003 | Created death sequence for the mage character (was missing all the time). |
| 01/05/2003 | Added three new screenshots of monsters loosing items. |
| 01/05/2003 | Weapon speed now takes effect on attacking speed of characters. Adjusted attack speed of monsters due to game balance. |
| 01/05/2003 | Made a new option for showing monsters on the map or not. |
| 12/29/2002 | When pressing the "CTRL"-key, the name of all fallen items appears on the screen (this idea seams to be from Diablo II, doesn't it :o) |
| 12/28/2002 | Included different grafics for the items monsters loose (swords, axes, armors...). |
| 12/23/2002 | Monsters now loose items on death and the party is able to pick them up. |
| 12/17/2002 | Due to more realism in the game, all character values can now be displayed in three modes: numerical, relatively and as a bar. See the new screenshots. |
| 12/16/2002 | The blood effect which appears when a creature is hit is now optional and can be turned off. |
| 12/13/2002 | Included a "save game" and a "load game" option. |
| 12/08/2002 | Realised options menu. "Start New Game"
option finished. |
| 12/02/2002 | Included a start screen image, see screenshot. |
| 11/27/2002 | Added two new video shots in the screenshot section. |
| 11/22/2002 | Drinking a healing potion now has a visible effect.
See a screenshot. |
| 11/15/2002 | Added a video shot of a goblin combat in screenshots section.
The new blood effect is also visible. |
| 11/07/2002 | Programmed 'video shot' function to take videos of complete scenes. |
| 11/02/2002 | Included blood in combat. See forum discussion on blood in this game. |
| 10/25/2002 | Added new monster Dire Wolf
in the game/monster section. |
| 10/12/2002 | Automatic grafic mode detection implemented. |
| 10/12/2002 | Increased frame speed by 25 percent. |
| 10/11/2002 | New game version released! Switched to alpha state.
Current version is called 0.10alpha. It's really cool! |
| 10/06/2002 | Added new items. All in all 43 items with 36 different pictures exist. |
| 10/02/2002 | Improved combat and artificial intelligence of all creatures. |
| 09/30/2002 | Enabled party mode. All 4 characters can now be told to walk or attack at once. |
| 09/30/2002 | Improved creature intelligence. No players' characters can act computer guided. |
| 09/27/2002 | Included healing potions and full functionality of those. Each potions heals
10 life points, 5 immediately, then 5 at one per second. Each character can carry 100 potions. |
| 09/19/2002 | Added a group of goblins in the game/monster section. |
| 09/18/2002 | Finally managed to realize the A*-algorithm for better way-finding of all creatures. Added a new
A*-page which explains how this algorithm works. |
| 08/23/2002 | Update for rpg-demo 3 uploaded. This is the latest development version and includes the new features (e.g. light sources). |
| 08/20/2002 | Graphics engine heavily improved by light sources.
Every creature now has an individual light source around it. Later on flying objects like
fire arrows and magic spells will have a surrounding light, too. See the
screenshots! |
| 08/12/2002 | Added monster Troll
in the game/monster section. |
| 08/09/2002 | Added descriptions of the monsters Stone Golem
and Caveman in the game/monster section. |
| 07/24/2002 | First monsters and descriptions of them added in game/monster section. |
| 07/03/2002 | Added some screenshots of the new demo release 3 showing the new monsters in combat action. |
| 06/23/2002 | New demo released! Demo version 3 is available. It's the latest state of the project, including combat. |
| 06/22/2002 | Added new monsters: Stone Golem, Troll and Cave Man. |
| 06/18/2002 | Included PAUSE function. When paused, characters can change their equipment or get new tasks. Changing between characters is possible, too. |
| 06/15/2002 | Included simple overview map. |
| 06/12/2002 | Added first combat screenshots. Now characters are able to fight back. |
| 06/08/2002 | Skeleton is able to find a character and attack it. Running away is the only way to stay alive at the moment :o) |
| 06/07/2002 | Characters now pull their swords, when they see a monster. |
| 06/02/2002 | Skeleton included into program. Walks around now. |
| 05/28/2002 | Animation of a human skeleton added in the animation section. This will be the first enemy to fight, most probably. |
| 05/15/2002 | Walking Mage Scene finished. It's a short video, demonstrating a lot of the abilities of POV-Ray. |
| 05/10/2002 | POV-Ray specification for animations updated. |
| 05/02/2002 | Updated POV-Ray pages, namely animation and specification pages. |
| 04/12/2002 | Finally finished the first example of a figure
dressed in a cape by using ClothRay. |
| 04/02/2002 | Experimenting with ClothRay to create character figures with real cloth wavering in the wind. |
| 03/25/2002 | second demo released. Includes some items and an item management screen. |
| 03/14/2002 | inventory screen created and new screenshot uploaded. A new demo is coming soon... |
| 03/11/2002 | included life and mana indicators and action buttons. New screenshot online. |
| 03/09/2002 | extended POV-Ray section: item gallery and specifications included. |
| 03/03/2002 | items included into main program. You will see on next screenshots and next demo (coming soon). |
| 02/28/2002 | new game layout created. Screenshots will be available soon. |
| 02/25/2002 | extended game basics page. |
| 02/11/2002 | graphical error on webpage adjusted and page updated. |
| 02/10/2002 | improved compression algorithm for objects and figures. |
| 02/06/2002 | (POV-Ray rendered) font included. New screenshots included and page updated. |
| 02/01/2002 | mouse cursor turns blue when over an object. |
| 01/27/2002 | web page expanded - mostly in the POV-Ray part. |
| 01/25/2002 | working on including the A* algorithm for characters' way finding. |
| 01/20/2002 | extended number of perspectives for animated figures from 6 to 8. This will be visible in a demo following soon. |
| 01/15/2002 | first running demo on web |
| 01/14/2002 | rendered and included 4 different characters for the party |
| 01/10/2002 | improved animation speed control - game runs in constant speed on any computer, now |
| 12/26/2001 | first human being walking on our virtual world. Her name is April
and she is a human magician. Indeed, we saved this precious moment for christmas :o) |
| 12/25/2001 | first screenshot included in page, page updated |
| 12/24/2001 | web page updated |
| 12/21/2001 | first web page launched |