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News about the project

04/18/2008Update and actualization of nearly all pages on this site. Some of the stuff already was a bit out-of-date :o)
01/12/2008Added a 3D-terrain feature which makes the map look more realistic and which enables the player to take advantage of the terrain. See the shots!
01/05/2008Adjusted the game to meet two more screen resolutions: 1280x800 and 1440x900 which are both 16:9 ration.
12/30/2007Recently we tried to transfer the game project to Windows Vista, but we failed. In Vista everything is incompatible, our DirectX version, our development environment and even the C-Code version we are using. So after that try we now are going back to XP and for the near future we will stay there. So the rpg-projcet is currently incompatible with Vista and will stay so for quite a while.
10/22/2007After a longer period of missing spare time to proceed with the project we are continuing development.
07/28/2007Game version 0.84alpha released! It includes a lot of new map generation features, new monsters and a new really huge map.
07/06/2007We are still re-rendering the monsters and npc figures. It takes just a bit longer as we first thought, so please be patient. The new update will come soon.
07/04/2007Added a figure parade for monsters and npcs for the generator for a quick overview over existing figures.
06/15/2007Sorry for we did not update the news for so long! But we have not been lazy, we realized a huge lot of new game features. Just see below.
06/15/2007Currently we are working on setting up a new really huge start map. Furthermore the goblins have some new looks and some more skeletons are just rendering. We will update to the next game version in just a few days!
06/15/2007Increased generator resolution to 1280x1024, just like the game already is.
06/15/2007Generator now calculates most parts of a project even when minimized.
06/15/2007Added a new way feature to setup ways through your maps quickly. You can define way width, texture, bending and everything. See shots.
06/15/2007Added a completely new area feature to setup maps quickly by defining areas with certain ground textures, objects a.s.o. See shots.
06/15/2007Added object classes selection list for the objects to be placed in generator.
01/22/2007Game version 0.82alpha released! Take a look at some shots of the new game style.
01/21/2007Wrote and included a first version of a game manual in pdf-format. So far it contains a quickstart and a game basics section.
01/20/2007Increased framerate in quest generator by factor 2-3 using some little, nasty tricks.
01/12/2007Corrected bug in playtime format.
01/03/2007Made view limitation (fog of war) relative to active character. So now it's possible to take a little walk alone.
12/29/2006Added marks for active player and active target.
12/28/2006Enabled random backgound images in jp2000 format. Only problem is: we only have one nice background image until now :o)
12/22/2006Improved walking algorithm by an additional quick walk mode.
12/18/2006Changed the playmode. Concept is now that you allways control exactly one character, the other PCs act autonomously or are directed by different combat modes (follow leader, stay, attack freely, attack target of leader).
12/12/2006Created completely new game layout. Please see screenshots.
12/05/2006Added increased screen resolution 1280x1024!
11/27/2006New version 0.80alpha released! See some shots.
11/20/2006Increased the map by a new spider area.
11/12/2006Added lots of new trees and bushes all using 9x anti aliasing.
11/01/2006Re-rendered skeleton figure with 9x anti aliasing.
10/25/2006Corrected some minor bugs including walkspeeds of creatures.
10/12/2006Improved grafical algorithms for better anti-aliasing for objects with lots of fine details like hair or leaves. See some shots
09/10/2006Added new monsters: spiders! Take a look at the shots
08/12/2006Re-rendered the character figures with new looks and improved movements like running and correct walking (formerly passwalk was done).
06/26/2006New version 0.78alpha released! Main new features: new spells and monsters, overview map, up to 10 savegames, new damage effects. Also see the shots.
06/25/2006Added two new monsters: Goblin Magician (uses Lightning Strike and Chain Lightning) and Goblin Druid (uses Mantle of Wasps and Summon Wasps).
06/21/2006Improved random walking of monsters. Monster crowds now look more realistic.
06/20/2006Improved algorithms to keep target distance.
06/18/2006Added smooth light source fading for dying creatures.
06/12/2006Added two new spells: Lightning Strike and Chain Lightning.
06/08/2006Created and added magic, cold and poison effects (sound and visual). General correction and expansion of the damage system.
05/30/2006Added a slight life regeneration for monsters (but not as high as for PCs).
05/23/2006Reduced Bowmen strength by reducing attack value, general damage reduction to 80%, reducing damage on multishots and reducing shoot precision.
05/17/2006Enabled multiple savegames with 10 slots. Please take a look at the screenshots.
05/12/2006Added a new quick start feature which composes a starting party. Then the quest story header is shown and the game starts. This replaces the formerly prepared first save game which came with previous game versions.
04/23/2006Added new map features. Take a look at the shots!
03/12/2006Included jpeg2000 support for the game. Now all kinds of bitmaps can be included and stored smartly compressed.
02/17/2006New version 0.76alpha released! Main new features: new spells and magic scrolls. Also see the new shots
02/08/2006Added a smaller font.
02/05/2006Decreased default font (a bit) and made it much smoother.
01/28/2006Adjusted item screen to scroll usage. There are now two stocks for scrolls which are visible on main screen, too. If a scroll is used, it vanishes and the next scrolls in the slot advance.
01/27/2006Added magic scrolls.
01/20/2006All random items now look different by using color filters.
01/13/2006Quest generator now starts 4 times faster (15s instead of 60s on my machine).
01/10/2006Changed game layout and prepared magic scrolls.
01/06/2006New Spell: Summon Hornets.
01/05/2006New Spell: Summon Wasps.
12/29/2005New spell: Summon Bees. Creates a number of bees surrounding the enemy and finally stinging him.
12/29/2005Increased game loading speed.
12/28/2005Created a spell: blur
12/24/2005Merry Christmas to all project members and players!
12/14/2005Reactivated following spells and added auto-usage (PCs now can decide on their own when to use them): energy shield, blue ring of strength, fireball
11/22/2005Updated POV-Ray animation section with a new video.
11/21/2005Added 8 new background music titles. Thanks to Jonathan Mark!
11/12/2005Mana regeneration rate increased.
11/08/2005Created new font colors - now there are 15.
11/02/2005Resistances are now displayed in spell screen.
10/28/2005Expanded damage system to physical + fire + cold + poison + magic damage.
10/21/2005New version 0.74alpha released! Main new features: random item system with currently over 100.000 items and trade with merchants!
10/20/2005A really hard peace of work, but now it's done! You can now set random item parameters for monsters, create merchants in the generator and define a lot of trade parameters. The trade concept is quite detailed. The merchant has a certain amount of money, so he can't buy items above this value. But while trading he of course earns money during a game. The offer is not allways the some, but changes as the merchant trades with you or others. So it's allways interesting to return to a merchant to take a look what new he has to offer.
09/10/2005Random item system finished. Random items can have a lot of non-magical and magical attributes. For example there might be a Rotten Short Sword as well as a Deadly Sharp Flamberge of Shelter.
07/29/2005New version 0.72alpha released!
07/25/2005Added all new features to the main quest and increased the storyline.
07/22/2005Included new complete sound sets for goblins, orcs, trolls and 2 npc voices: thanks to Shimmer!
07/20/2005Added a list of placed monsters to the generator.
07/16/2005Added conditions "If Party Level", "If Item", "If Monster" to dialogs.
07/15/2005Added give or take item or gold features in dialogs.
07/12/2005Added a list of the usage of variables in dialogs and a "Delete Variable" button.
07/12/2005Added buttons in generator: "Replace Item", "Delete NPC", "Delete Dialog Node" and "Delete Monster".
07/10/2005Fixed some grafical bugs in the portrait pictures.
07/08/2005Added a preview feature in object, container and monster placement in the quest generator.
07/08/2005Updated the credits page.
06/20/2005Added a party level which is the average of the characters level. This is for use in NPC dialogs later.
06/18/2005Corrected optical displacement between ground and objects.
06/14/2005New version 0.70alpha released. Most important new features: improved quest capabilities with non-player characters, player character voices and some new monsters. Please also take a look at the new screenshots
06/13/2005Finished expanded sample quest with quite a few non-player characters.
06/13/2005Added new monster: lizzard man.
06/10/2005Added three new monsters: orcs.
05/20/2005Finished first NPC features version.
05/05/2005Added sound samples made by the Aural Sect for all players characters. Now the PCs have their own individual voice depending on their race and gender!
04/22/2005Added some new screenshots of the new generator features.
04/20/2005Finished first version of NPC generator: attributes, dialogs, interactions, walking paths and routes can be set up.
04/10/2005Added a clock to the game. It's displayed in the place of the big portrait image when either no or all party members are selected.
03/27/2005Increased quest capabilities: added quest name, short description, introduction text and quest variables (for storyline realization).
03/19/2005Added a new video shot of the current game version. This is the first video shot with sound!
03/12/2005Working on basic dialog system and npcs (non-player characters).
02/26/2005Enhanced text fields in generator: insert function and mouse clicks.
02/02/2005New version 0.66alpha released. News are some bug fixes and improvements in item handling.
01/28/2005Corrected light calculation for arrows.
01/27/2005New feature: sorting buttons for item list. Sort key are: name, item class, value.
01/27/2005New feature: potions can now be unequipped and exchanged between chars.
01/26/2005Bug fix: game over message after restart.
01/25/2005Bug fix: corrupted human male warrior portrait.
01/17/2005New version 0.64alpha released. Most important new features: ranged combat system with bows and arrows and the corresponding AI improvements. Please see the new screenshots.
01/15/2005Fixed some minor bugs (e.g. deleting bug in generator).
01/13/2005Random monster and player character walking. When there is nothing to do, both monsters and characters take a little walk from time to time.
01/12/2005New level up limits, maximum possible level increased to 10 for the moment.
01/10/2005Improved game AI for ranged combat. Ranged fighters now are searching for better positions, check line of fire and so on.
01/07/2005New monster added: Rock Golem.
01/02/2005Added new feature to combat: ranged combat with bow and arrow. This enables much more tactical fighting for both monster enemies and player. By the way - arrow flight calculation is done using the exact real physical laws.
12/29/2004Added houses, temples and towers for a city which will be filled with non player characters soon.
12/23/2004Added sliders to adjust character behaviour parameters.
12/20/2004Introduced a carrying limit depending on the weight of the stuff carried around and the strength of the party.
12/05/2004Options (sound/music volumes a.s.o.) are saved together with the game now.
11/25/2004Whether an item can be equipped now depends on the current (perhaps magically improved) attributes. If an equipped item can't be used no more because of reducing attributes, it's unequipped into the stack.
10/20/2004New version 0.62alpha released.
10/15/2004Added some items (clubs, staffs, hammers) and sounds.
10/10/2004Changed the concept behind the centering of the main view. Previously the view was centered on the active character, now the view can be moved with the mouse, but is limited to a certain area around the party.
10/03/2004Extended game and generator by random items (lost by monsters e.g.), gold and containers (chests, urns...). In addition, dropping items now make sounds, especially gold makes a typical noise when falling, depending on the amount of gold dropped.
09/21/2004Corrected a grafical bug appearing with some 24 bit onboard grafic cards.
09/03/2004New version 0.60alpha released. Most important new features: new figure system. Please see the new screenshots.
08/30/2004Map limiting included (you can't walk out of the map no more).
08/30/2004Added some new background music files.
08/27/2004Now experience is gained from casted spells.
08/20/2004Made some little improvements in quest generator.
08/15/2004Adjusted main screen window to new portraits (they are bigger than the old ones).
08/10/2004Included portrait pictures of all new figures.
07/25/2004Adjusted party generator to the new figure system.
07/20/2004New figure system: every race-gender-class combination of every character results in a different appearance. You can even see the weapon and the shield on the figure. All this results in a huge amount of figure files, which are downloaded compressed and automatically are decompressed on game start.
07/08/2004New version 0.54alpha released. Most important new features: automatic spells, new movements, monk class, reworked monster AI.
07/05/2004Fixed some bugs which crashed the game at monster hits.
06/28/2004Programmed special skills of monks: They can't use weapons or shields, but they receive a bonus on bare hands damage and critical hits per level.
06/26/2004Added critical hits (double damage).
06/24/2004Fixed and expanded level up for characters.
06/20/2004Monsters and player's characters now can use spells automatically.
06/15/2004Enabled magic spells for monsters.
06/12/2004Added experience calculation to quest generator. The experience a monster gives now depends on strength and abilities, like spells e.g.
06/10/2004Added some example figures of a new style, which will enable to see the equipped weapon and shield some day.
06/08/2004Added new movements for the characters figures: drinking potion, running, sleeping and spell casting (in 3 variations).
05/25/2004Rewriting all creatures AI to make actions like spell casting possible for monsters.
05/13/2004(Hopefully) removed a bug which crashed the game sometimes on start.
05/05/2004Fixed one major bug (item screen displacement) and a minor bug (too many and wrong items were dropped). Increased overview map size. Download files replaced by the corrected ones.
04/30/2004New version 0.52alpha released. Main advantage: screen resolution of 1024x768.
04/19/2004Adjusted party generator (start new game) to game changes and enhancements.
04/12/2004Monster light sources now vanish on monsters' death.
04/10/2004Fixed Game Over bug.
04/02/2004Improved sound engine performance and stability.
03/27/2004Added the items of George Akritides in the POV-ray item section.
03/27/2004Corrected grafical bugs on item pictures (white colors disappearing).
03/18/2004Increased screen resolution to 1024x768.
03/07/2004New compression algorithms for the hundreds of figure files to come.
03/05/2004Startet new figure system. Soon we will have character figures for each race/gender/class combination and different weapon styles for each weapon class.
02/20/2004Because we received tons of spam - thanks at this point to all spammers - we deleted all e-mail addresses from our pages and set up a new contact form which can no be used to reach us.
01/24/2004New version 0.50alpha released! Includes the quest generator and the new ground textures in game!
01/24/2004Some new screenshots added.
01/20/2004Quests now can be generated, exportet in a .map file and can be imported in the main game application. Working on the adaptions on the save and load routines.
01/10/2004Finished quest export routine.
12/30/2003Placing monsters possible.
12/27/2003Finished monster section in quest generator.
12/20/2003Finished item creation section of the quest generator.
12/15/2003See the first two screenshots of the quest generator.
12/05/2003Further improvements on the quest generator. For example, clicks in the little map now produce the same results as clicks in the main map. Right clicks in the small map move the field of vision of the main map.
11/28/2003Realized the possibility to place objects in the quest generator.
11/17/2003Simplified the way to edit the ground appearance. Now it is done by placing flags which represent a ground texture and have different ranges of influence. This way by placing only a few flags complex ground structures can be produced.
11/05/2003Implemented the new smooth ground textures. Screenshots to come soon.
10/29/2003Startet programming the quest generator. Realized basic control elements, because those of windows can't be used in the rpg engine.
10/17/2003Corrected some bugs on webpage (wrong/dead links etc.)
09/17/2003Working on new automatically generated ground textures which allow to create ways or smooth transitions in the terrain easily.
08/26/2003New version 0.40alpha released! Including lots of sound effects and background music!
08/25/2003Changed combat philosophy: characters don't die no more, but they are knocked unconscious when life points reach zero. After a while they awake and immediately drink a healing potion - if they have one. The only problem is when all player's characters are knocked out. Then game is over...
08/22/2003Background music implemented. In normal game quite soft music is played which switches to harder sounds when a combat begins.
08/09/2003Improved frame rate by 10% by modifiying the way the ground is displayed.
08/03/2003Fixed a bug which prevented the player's characters from pulling their swords when the combat begins.
08/03/2003Added a temporary utility to play the sound effects in the options menu (mainly for developing)
07/25/2003Added a Credits page.
07/11/2003Helm, shield, armor and weapon of any creature now consist of a defined material (wood, steel, leather...), so when creature A attacks and hits creature B there are lots of possible combinations all resulting in a different collision sound.
07/11/2003Implemented sound compression algorithms to keep download sizes small.
06/30/2003Realized optional reduction of light calculation quality: Increases fame rate up to 60% with nearly no visible constraints.
06/27/2003Background Music implemented.
06/19/2003First sound effects implemented (background sounds like bird chirps and so).
06/03/2003Added some new female portrait pictures.
05/19/2003Added some copyright issues to the game and the webside.
05/12/2003Player now can influence the time lapse of the game. This means, the game can be displayed in slow or fast motion, if need be.
05/03/2003Size of the visual effect of the spell Fireball now depends on caster's skill.
04/22/2003New version 0.30alpha released! This time we took a great version step, because now the first spells finally are included!
04/22/2003Added two new video shots and two screenshots in the screenshot section.
04/21/2003Created spell Blue Ring of Strength and realized light effects for all previous spells.
04/19/2003Added first attacking spells: Magic Missile and Fireball.
04/17/2003Created Energy Shield spell which increases characters armor class and added a new video shot showing the spells in the screenshot section.
04/11/2003Created first two spells including their effects: heal and heal other
04/09/2003Included a background effect for the fonts. It's applied first on the main menu text and the dropped item names. See some screenshots.
03/28/2003Realised a possibility to choose the actions on the five action slots of each character. Take a look at the screenshot.
03/27/2003Spell screen is now fully functional. A new screenshot shows some of the new spell symbols and the result of a new blockset text routine. The spells shown here are just examples - not the final versions yet.
03/21/2003Extended the sound page and included some sample sound effects made by Elliott.
03/21/2003Added BACK-button in party generator.
03/21/2003Some bug fixes.
03/08/2003Implemented functionality of the spell screen.
02/16/2003Improved background grafics for character screen, item screen and spell screen.
02/11/2003Game version 0.22alpha released!
02/11/2003Added two screenshots of the party generator.
01/27/2003Added a random name generator (for the characters names) in the party generator.
01/24/2003Startet including a party generator which is used to let the player create his characters when starting a new game.
01/23/2003Just loaded up a zipped version of the Update to version 0.20alpha.
01/10/2003Update to version 0.20alpha uploaded. To install, you must have 0.10alpha installed!
01/09/2003Game version 0.20alpha released!
01/08/2003Created death sequence for the mage character (was missing all the time).
01/05/2003Added three new screenshots of monsters loosing items.
01/05/2003Weapon speed now takes effect on attacking speed of characters. Adjusted attack speed of monsters due to game balance.
01/05/2003Made a new option for showing monsters on the map or not.
12/29/2002When pressing the "CTRL"-key, the name of all fallen items appears on the screen (this idea seams to be from Diablo II, doesn't it :o)
12/28/2002Included different grafics for the items monsters loose (swords, axes, armors...).
12/23/2002Monsters now loose items on death and the party is able to pick them up.
12/17/2002Due to more realism in the game, all character values can now be displayed in three modes: numerical, relatively and as a bar. See the new screenshots.
12/16/2002The blood effect which appears when a creature is hit is now optional and can be turned off.
12/13/2002Included a "save game" and a "load game" option.
12/08/2002Realised options menu. "Start New Game" option finished.
12/02/2002Included a start screen image, see screenshot.
11/27/2002Added two new video shots in the screenshot section.
11/22/2002Drinking a healing potion now has a visible effect. See a screenshot.
11/15/2002Added a video shot of a goblin combat in screenshots section. The new blood effect is also visible.
11/07/2002Programmed 'video shot' function to take videos of complete scenes.
11/02/2002Included blood in combat. See forum discussion on blood in this game.
10/25/2002Added new monster Dire Wolf in the game/monster section.
10/12/2002Automatic grafic mode detection implemented.
10/12/2002Increased frame speed by 25 percent.
10/11/2002New game version released! Switched to alpha state. Current version is called 0.10alpha. It's really cool!
10/06/2002Added new items. All in all 43 items with 36 different pictures exist.
10/02/2002Improved combat and artificial intelligence of all creatures.
09/30/2002Enabled party mode. All 4 characters can now be told to walk or attack at once.
09/30/2002Improved creature intelligence. No players' characters can act computer guided.
09/27/2002Included healing potions and full functionality of those. Each potions heals 10 life points, 5 immediately, then 5 at one per second. Each character can carry 100 potions.
09/19/2002Added a group of goblins in the game/monster section.
09/18/2002Finally managed to realize the A*-algorithm for better way-finding of all creatures. Added a new A*-page which explains how this algorithm works.
08/23/2002Update for rpg-demo 3 uploaded. This is the latest development version and includes the new features (e.g. light sources).
08/20/2002Graphics engine heavily improved by light sources. Every creature now has an individual light source around it. Later on flying objects like fire arrows and magic spells will have a surrounding light, too. See the screenshots!
08/12/2002Added monster Troll in the game/monster section.
08/09/2002Added descriptions of the monsters Stone Golem and Caveman in the game/monster section.
07/24/2002First monsters and descriptions of them added in game/monster section.
07/03/2002Added some screenshots of the new demo release 3 showing the new monsters in combat action.
06/23/2002New demo released! Demo version 3 is available. It's the latest state of the project, including combat.
06/22/2002Added new monsters: Stone Golem, Troll and Cave Man.
06/18/2002Included PAUSE function. When paused, characters can change their equipment or get new tasks. Changing between characters is possible, too.
06/15/2002Included simple overview map.
06/12/2002Added first combat screenshots. Now characters are able to fight back.
06/08/2002Skeleton is able to find a character and attack it. Running away is the only way to stay alive at the moment :o)
06/07/2002Characters now pull their swords, when they see a monster.
06/02/2002Skeleton included into program. Walks around now.
05/28/2002Animation of a human skeleton added in the animation section. This will be the first enemy to fight, most probably.
05/15/2002Walking Mage Scene finished. It's a short video, demonstrating a lot of the abilities of POV-Ray.
05/10/2002POV-Ray specification for animations updated.
05/02/2002Updated POV-Ray pages, namely animation and specification pages.
04/12/2002Finally finished the first example of a figure dressed in a cape by using ClothRay.
04/02/2002Experimenting with ClothRay to create character figures with real cloth wavering in the wind.
03/25/2002second demo released. Includes some items and an item management screen.
03/14/2002inventory screen created and new screenshot uploaded. A new demo is coming soon...
03/11/2002included life and mana indicators and action buttons. New screenshot online.
03/09/2002extended POV-Ray section: item gallery and specifications included.
03/03/2002items included into main program. You will see on next screenshots and next demo (coming soon).
02/28/2002new game layout created. Screenshots will be available soon.
02/25/2002extended game basics page.
02/11/2002graphical error on webpage adjusted and page updated.
02/10/2002improved compression algorithm for objects and figures.
02/06/2002(POV-Ray rendered) font included. New screenshots included and page updated.
02/01/2002mouse cursor turns blue when over an object.
01/27/2002web page expanded - mostly in the POV-Ray part.
01/25/2002working on including the A* algorithm for characters' way finding.
01/20/2002extended number of perspectives for animated figures from 6 to 8. This will be visible in a demo following soon.
01/15/2002first running demo on web
01/14/2002rendered and included 4 different characters for the party
01/10/2002improved animation speed control - game runs in constant speed on any computer, now
12/26/2001first human being walking on our virtual world. Her name is April and she is a human magician. Indeed, we saved this precious moment for christmas :o)
12/25/2001first screenshot included in page, page updated
12/24/2001web page updated
12/21/2001first web page launched

The RPG-Project