////////////////////////////////////////// // // Example file for items // // render: 384x384 no AA when finished // // for presentation on the rpg-project // web page, render and save as .jpg // 384x384 AA 0.3 about // 96x 96 AA 0.3 about 5 KB // // ////////////////////////////////////////// // // objects placed here must fit the screen // size (including shadow if they have) // use aspect ratio like given above and // dont change the following preferences // ////////////////////////////////////////// // // www.rpg-project.com // ////////////////////////////////////////// #include "colors.inc" #include "textures.inc" #include "metals.inc" #include "shapes.inc" #include "stones.inc" #include "stones2.inc" #include "woodmaps.inc" #include "woods.inc" #include "glass.inc" // dont change this camera settings! camera { up <0, 1,0>*0.1 right <1, 0,0>*0.1 location <0,10,0> look_at <0, 0,0> orthographic } // dont change this light settings (5 sources instead of ambient light: increases contrast a bit). Simulates sun light. light_source {<-500,1000,-1000> color White*0.4 shadowless} light_source {< 500,1000, 1000> color White*1.0} // background for using blue screen technique, maybe red or green, too. // box{<-1,-1,-1><1,1,1> pigment{Red} scale 2 translate -y*2.03 finish{ambient 0 reflection 0}} // background for item picture on items web page box{<-1,-1,-1><1,1,1> texture{T_Wood7 scale 0.2} scale 2 translate -y*2.03 finish{ambient 0 reflection 0}} // include and scale your object like this: include "axe2.pov" object{Axt2 scale 0.057 rotate z*-0 rotate x*-0 rotate y*135 translate <-0.185,0,0.28>}