////////////////////////////////////////// // // Example file for huge objects // for object sizes up to 6x6x10m // // render: 2560x1920 no AA when finished // ////////////////////////////////////////// // // objects placed here must fit the screen // size (including shadow if they have) // use aspect ratio like given above and // dont change the following preferences // ////////////////////////////////////////// // // www.rpg-project.com // ////////////////////////////////////////// #include "colors.inc" #include "stones.inc" // dont change this camera settings! camera { up <0 ,1 , 0> right <4/3 ,0 , 0> location <-16 ,12,-8> look_at <-4 ,0 , +4> orthographic } // dont change this light settings (5 sources instead of ambient light: increases contrast a bit). Simulates sun light. light_source {< 100,2000,-1500> color White*1.3} light_source {<-500, 50, 100> color White*0.5 shadowless} light_source {< 500, 50, 500> color White*0.1 shadowless} light_source {< 500, 50, -500> color White*0.1 shadowless} light_source {<-500, 50, -500> color White*0.1 shadowless} // background object for separating the shadow and the object itself by blue screen technique, maybe red or green, too. box{<-100,-21,-100><100,-15,100> pigment{Blue}} // for setup you may uncomment this box. Objects must stand right on it, centered in <0,0,0>, but must not penetrate. //box{<-100,-1,-100><100,0,100> pigment{Blue}} // Replace this example box by your own object box{<-3,0,-3><3,10,3> texture{T_Grnt9}}