////////////////////////////////////////// // // Example file for ground textures // object sizes must be 1 x 1 x 0.0001 m // // render: 192x192 no AA when finished // ////////////////////////////////////////// // // objects placed here must fit the screen // size (including shadow if they have) // use aspect ratio like given above and // dont change the following preferences // ////////////////////////////////////////// // // www.rpg-project.com // ////////////////////////////////////////// #include "colors.inc" #include "stones.inc" // dont change this camera settings! camera { up < 0, 1, 0>*0.1 right < 1, 0, 0>*0.1 location <-14,14,-14> look_at < -2, 2, -2> orthographic } // dont change this light settings (5 sources instead of ambient light: increases contrast a bit). Simulates sun light. light_source {< 100,2000,-1500> color White*1.3} light_source {<-500, 50, 100> color White*0.5 shadowless} light_source {< 500, 50, 500> color White*0.1 shadowless} light_source {< 500, 50, -500> color White*0.1 shadowless} light_source {<-500, 50, -500> color White*0.1 shadowless} // background for using blue screen technique, maybe red or green, too. background{Blue} // example ground plate. Replace by your own one. box{<-0.5,-0.0001, -0.5><0.5,0,0.5> texture{T_Grnt9 scale 0.5}}